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Adobe animate symbols puppet
Adobe animate symbols puppet













adobe animate symbols puppet
  1. Adobe animate symbols puppet how to#
  2. Adobe animate symbols puppet plus#
  3. Adobe animate symbols puppet series#

And these are the last elements where we will use the + symbol. As you can already guess you should name them +Left Eyebrow and +Right Eyebrow. I will leave the blink groups invisible and move on to the eyebrows. That is why the eyelids of your puppet need to be in the same group where their eyes are. Remember! Every time you blink Character Animator will show the closed eyelids of your puppet and make everything else that is in the same group as the eyelids invisible. Next it’s time for the blinking eyelids! I will create eyelids for Vicky on new layers and name them Left Blink and Right Blink. All the other names we talk about in this section are recognized by the program that is why it is important to use them correctly and use them only once. Vicky also has eyelashes but they are a decorative element, they have no function but aesthetic. CA recognizes the elements with these names as boundaries for the pupils of the puppet. You should name the white parts (the eyeballs) of the eye Left Pupil Range and Right Pupil Range. Don’t forget the + in front of the pupils names, that way your character will be able to look around. Then name each pupil +Left Pupil and +Right Pupil. Name them Left Eye and Right Eye, according to your puppet’s body, not your screen. You need to group them by left and right, in each group you should have a pupil, an eyeball and the eyelashes. In few quick steps you can bring life to your puppet’s still face! Let’s see how! The amazing thing about CA, is that if you name and arrange these elements correctly the program will animate them for you. These are the eyebrows, the pupils, the blinking and the mouth shapes. They have their very specific behaviors, that is why they get their own section. Now, we will continue with naming and arranging the facial features of the puppet that are automatically recognized by Character Animator. I decided that later I want to assign dangle behavior to her pigtails, that is why they also have a + in front of their name. Vicky’s arms now will be able to wave around independently.

adobe animate symbols puppet

Here you can see the + symbol appearing again. Next, let’s name the elements that we want to later assign behaviors to. This way CA will know these are the correct head and body of your puppet. To avoid confusing the program, you should use these words only once – in these group names.

adobe animate symbols puppet

You can see, in the +Vicky group I now have a group with head and a group with body parts.Ĭharacter Animator recognizes the words head and body and assigns the appropriate behaviors accordingly. We will use the + for other names soon but first let’s create a head and a body group. It indicates that a layer or a group is Warp Independent, meaning it can be moved independently to the rest of the body.

Adobe animate symbols puppet plus#

The plus symbol: + is a crucial element of the naming of layers and groups in CA. But what is more important is the + symbol in front of the name. It’s a good idea to name that big group with your character’s name or description (eg.: boy, child, woman, etc.)I will name it +Vicky, since her name is Vicky. You can see on the image that I’ve put all of this little girl’s layers in one unnamed group. The parts that need their own layer are: both pupils, both eyeballs, each of the eyelashes, both eyebrows, the mouth, both arms and in this case, both the pigtails. That goes also for the face shape, top hair, the ears, the nose and the freckles which are drawn together too. Let’s take this simple character and explore its layers!Īs you can see here, her torso and legs are drawn in one layer, they will not be assigned any movement or behaviors by the program. You don’t need every single part of your character on a separate layer though, only the ones that will move independently or have behaviors assigned by the program. When working with Adobe Photoshop to create a puppet, it’s very important that you draw your puppet’s body parts in different layers. The way you name your layers and groups is very important because Character Animator uses these names to recognize the puppet’s body parts.

Adobe animate symbols puppet how to#

We will also use that term to describe a character that is being prepared to be used in CA.ĭo you prefer to prepare your puppet in Adobe Illustrator? Take a look at our tutorial How to Make a Character Animator Puppet in Adobe Illustrator.Ģ. Now we will learn how to create a fully functional character in Adobe Photoshop! One important thing you need to know is that when you upload your character in Character Animator, it is called a puppet.

Adobe animate symbols puppet series#

If you follow our tutorial series you know already what Adobe Character Animator is and how it works.















Adobe animate symbols puppet